Greetings Earthlings,
The fine folks at Fossil Lake have released their newest anthology upon an unsuspecting world. Meet the SHARKASAURUS collection. Here's the front and back cover.
It's called Sharka-freakin'-saurus. What more could you possibly want? It's tales of dinosaurs, sharks, and dino-sharks. It's like peanut butter and jelly and dinosaurs. Or supernatural serial killers, rowdy teenagers, and dinosaurs. Perfect combinations, all.
Not only that, but it features my short story "Falling Stars." It's a story about support groups. And were-sharks. And some other stuff. Like dinosaurs.
As I type this, it's available in its physical format. Digital versions should be up and available sometime in the not too distant future. Amazon has it for sale right HERE.
Home for writing announcements, news, and egregious misuse of the internet by Jonah Buck.
Friday, May 26, 2017
Friday, April 7, 2017
Carrion Shadows
Here's that big news I promised. Severed Press has officially picked up Carrion Shadows: Undead Onslaught for publication. Right now, I'm still waiting for the release date and cover art, but there should be more to show you in the near future.
Let me give you the blurbed synopsis.
Armed with an elephant gun and years of
experience, it’s up to Denise to save the blighted park. Swarms of the oozing
undead, relentless poachers, and one very angry dinosaur stand in her way. And
even if she survives all that, there’s still something trapped underground that
wants out. Primeval horrors and ravenous ghouls lurk around every corner as
night falls over the park. Denise must use all her skills if she wants to live
through the experience. She must become the ultimate monster hunter.
Carrion Shadows in a standalone sequel to Carrion Safari, my first novel with Severed Press. You can find the first book HERE if you're interested, but you don't need to read it to enjoy Carrion Shadows.
Let me give you the blurbed synopsis.
After years of working as a big
game hunter, Denise DeMarco wants to quietly retire to become a park ranger at
a game preserve. However, a doomed expedition into the dark ecosystem that
thrives beneath the park’s surface accidentally sends something terrifying
bubbling to the veldt’s surface. Something prehistoric. Something hungry.
Carrion Shadows in a standalone sequel to Carrion Safari, my first novel with Severed Press. You can find the first book HERE if you're interested, but you don't need to read it to enjoy Carrion Shadows.
Wednesday, March 29, 2017
How to Write an Action-Adventure Novel
In the next few days, I’ll have some exciting news. First,
I’d like to bring a new feature to this website, though. Occasionally,
I’d like to address some aspect of the writing craft. Let’s start with a broad
topic today.
I generally advertise myself as a horror author because my
books are full of monsters, mad science run amok, and abominations from beyond
the bounds of time. However, I’m an action and adventure writer, too. My
characters visit exotic locations, start bare knuckle brawls with hired thugs,
and discover ancient artifacts. If they have to fight unspeakable horrors too,
so much the better.
When I started getting serious about writing around 2011, it
wasn’t obvious to me what elements went into making the sort of stories I
wanted to write. I could identify some of the ingredients by reading the works
of my various idols, but it wasn’t obvious what portions to use. Just to be
clear, there is obviously no magic formula to writing a great action-adventure
story. No one can create a perfect blueprint or how-to manual on the subject.
This is more akin to a partial periodic table of story elements with a few key
reactions highlighted.
Let’s start by breaking a novel idea into three broad acts.
The Beginning:
There’s a few things that any adventure story should stick
right up front. These should be pretty close to the first page of the story.
Right
away, the reader should know that there is going to be serious trouble afoot.
The main villain doesn’t have to walk up to our hero and punch them in the nose,
but we should know that some sort of confrontation is brewing. This is your
hero’s village being razed, your private eye being hired to investigate a
gruesome murder, or your suave archeologist discovering something cursed/worth
stealing/ready to unleash ancient evil. This rapidly brings us to…
This is closely related to the previous point. Your main
character is motivated to do something, quite possibly because the antagonist
is being a jerk. It need not be as melodramatic as your hero swearing eternal
revenge on the forces of evil after her family is killed by thuggish minions, but that will
certainly do. It can start out because your hero is simply curious and they
bumble into trouble or because they are hired to deal with a situation. These
are probably your spies and detectives and monster hunters.
You’ve got an intrepid hero. You’ve got someone he or she is
going to ultimately face off against. Good. However, it’s no good if everything
is spelled out from the very beginning. It sets the stakes up if our hero’s
village was torn asunder and all the residents killed by some evil overlord,
but that sets up the middle. We need to provide something for the middle of the
story. We probably shouldn’t know the identity of the ultimate bad guy yet, but
that can come soon. We’re not writing a full mystery story where the climax
comes from unmasking the villain. No, we want our hero to unsure why their
village was attacked or why their client was murdered. We know that something
dangerous was stolen, but we don’t know what yet. What do these strange
inscriptions mean? How did the villain know where to find the sacred
thingamajig? What on earth killed the project’s chief scientist and the entire
facility’s security team? These are the things that will help shape the middle
of your story.
By now, our heroes have probably set out to solve the
primary issue motivating them. They’re following leads and punching out terrorist
lieutenants in back alleys. They’re piloting their starship through the G’rjoux
nebula, tracking a trace neutrino field. They’re traveling to the temple of the
black crab to recover the magical, evil-slaying dagger that can put an end to
whatever is menacing the land. They’re doing the things action-adventure folks
do when they’re looking to save the day. The point is, they have some idea of
what the end goal is, even if a lot of the pieces of the puzzle are missing.
They’re actively working to fill in those gaps, and maybe they’ve already put
two and two together on a couple of things, and things are almost going well.
The middle of your story:
Okay, great. We last left our heroes as they proceeded
toward their goals. They’re probably still facing overwhelming odds and risking
a fate worse than death, but there’s hope. They’re going to make it. The middle
of the story is mostly about…
That plan that looked like it was going to work? Nah, bro.
Your characters find themselves completely and utterly screwed. Those terrorist
lieutenants are back as three headed zombies and they just tore your commanding
officer in half. There’s a robot uprising in the G’rjoux nebula, and you’ve
been framed for starting the war. Not only will the crab priests not give you
that magical dagger, but their ancient order has been corrupted and they’re now
fully #teamevil. Your heroes are screwed six ways to Sunday. The plan has been
completely upended, dashed against the rocks, and buried.
This is tied up with the above point and also those
mysteries you set up in the beginning of the novel. Resolving one of those
mysteries should pull the rug out from under your heroes. Knock the wind out of
their sails. Chose the cliché of your choice. I’m reluctant to call this a plot
twist because that term almost implies something gimmicky. Ideally, you don’t
want the surprise to be something that develops out of thin air. Hopefully, the
base elements have been on the radar, albeit in a peripheral role to the main
goals. It’s something that should quickly make sense in retrospect without
having to devote page after page of explanation. All the better if the
revelation is part of what screws up your protagonist’s plans. The discovery
should open up a new avenue of threats while providing at least a few more
unanswered questions to be wrapped up later.
The middle of the story is where you screw your characters
over at every opportunity. They’re going to spend the middle of the book
getting their butts kicked. They should be on the run, consistently under
threat, and scrounging up some newer and more desperate plan. It’s time to
reorganize. That nice, clean three step plan to save the world everyone had
back in act one is out the window. Now it’s time for desperate measures. Most
of the middle of the book will involve the heroes alternating between trying to
stay one step ahead of impending doom and enacting hasty back up plans. Your heroes should be thwarted over and over again, barely getting through the encounters by the skin of their teeth.
The finale:
Here’s where everything pays off. When I was younger and
developing an interest in writing, I thought you basically strung action
sequences together until you had something long enough to be considered a book.
I thought the plot should be just one long freight train car exploding through
wall after wall. If there wasn’t a raging battle in a particular scene, why
even bother writing it? Most of the time, this is not the correct way to write
a story, even one in this genre. However, the finale is where that model holds
closest. Because of this, it will probably be shorter than either the beginning
or middle sequences of the story.
Sometime around when you enter the final sequence, you’ll
want the audience to understand just how clever you are, you clever thing, you.
This mostly amounts to wrapping up your loose ends. You’ve probably been
dangling a few tidbits in front of the audience for a while, perhaps even from
the very beginning. While thrills and chills are our story’s bread and butter,
a few rock solid final twists are what really cement the plot in the reader’s
mind. As always though, such twists must be earned. Some writers think that a
non-sequitur is the same thing as a surprise ending. It’s not.
Everybody knew this was coming. At long last, your heroes
face off against the ultimate danger. Swords are crossed. Laser guns fire.
Everything goes out with a bang.
This category isn’t always necessary, and it’s something of
a trope, but it’s a fun one. Often, it’s a lot of fun to add on just-one-more
action sequence. The classic example of this is probably the escape sequence.
The villain lays broken on the ground, but they manage to pull the incredibly
convenient self-destruct lever with their final ounce of strength. Now your
heroes must flee through toxic gasses, crumbling walls, and hordes of released
monsters to make it to safety. There are other ways to stagger a finale, such
as a nigh undefeatable opponent. The original Terminator film is an especially
good example of the staggered finale against a villain who refuses to be taken
down. While the staggered finale is optional, it is a classic gem of the genre.
It’s a dash of spice on top.
That’s it. Those are some of the key ingredients in your
recipe. The essential trajectory follows are heroes as they gain some sort of
traction against the central problem, only to be knocked back on their heels,
followed by a come from behind victory. There’s obviously as many ways to do
this as your fertile little imaginations can come up with, but this is more of
a simplified anatomy chart than a step-by-step guide.
What do you think? Did I completely fail to discuss
something? Think one of my points is utterly off base? Perhaps it will be the
subject of a future discussion.
Friday, March 24, 2017
Live Nude Seances
Despite the boundaries of "good ideas" or concepts like "tastefulness," I have written the first draft of my sixth novel. The working title is LIVE NUDE SEANCES.
Now, you're probably saying to yourself, "That's an odd title. Stop trying to sell me books, you strange man." But wait, there's more. The genesis for this novel actually came from a short story I wrote a couple of years ago for an anthology of steampunk ghost stories. (Link below).
The world of LIVE NUDE SEANCES takes place in an alternate version of 1920s America. Abraham Lincoln has recently been elected for the 17th time, aided by mechanical implants. On nights with a full moon, you can still see the burned out remains of the old international lunar base. And the most important field of science is ethereal engineering, which allows scientists to bind spirits to mechanical contraptions as a source of power. Cheap, plentiful energy, courtesy of the spirit realm and the unrelenting scientific probing into the supernatural, has reshaped the world on a fundamental level.
However, one side effect of this progress has been a certain erosion in the fabric of reality. The bizarre is increasingly common. Roughly one percent of all children are now born as monsters. They're perfectly healthy and intelligent, but marked by horrific deformities. Segregated into monster districts away from the rest of the population, they make their living on the fringes of society.
When an extremely powerful piece of ethereal technology goes missing, the Department of Ethereal Sciences must rely on three of these monsters to get the item back. Thurgood, Persephone, & Nicolette, a trio of local bootleggers, must now retrieve to project. From a Pacific resort city to an abandoned ghost town to the slaughterhouses of Chicago, they'll have to face down a cult obsessed with success, traitors within the Department of Ethereal sciences, and a violent anti-monster gang. And those are only the human challengers they'll face if they don't want the project to blow up in their faces.
Anyhow, I'll start shopping it around once it's been edited. Hopefully, it'll be coming to bookshelves near you at some point in the future.
For those of you curious about the original steampunk ghost story project that spawned this, you can get a little peek at some of the novel's world HERE.
Now, you're probably saying to yourself, "That's an odd title. Stop trying to sell me books, you strange man." But wait, there's more. The genesis for this novel actually came from a short story I wrote a couple of years ago for an anthology of steampunk ghost stories. (Link below).
The world of LIVE NUDE SEANCES takes place in an alternate version of 1920s America. Abraham Lincoln has recently been elected for the 17th time, aided by mechanical implants. On nights with a full moon, you can still see the burned out remains of the old international lunar base. And the most important field of science is ethereal engineering, which allows scientists to bind spirits to mechanical contraptions as a source of power. Cheap, plentiful energy, courtesy of the spirit realm and the unrelenting scientific probing into the supernatural, has reshaped the world on a fundamental level.
However, one side effect of this progress has been a certain erosion in the fabric of reality. The bizarre is increasingly common. Roughly one percent of all children are now born as monsters. They're perfectly healthy and intelligent, but marked by horrific deformities. Segregated into monster districts away from the rest of the population, they make their living on the fringes of society.
When an extremely powerful piece of ethereal technology goes missing, the Department of Ethereal Sciences must rely on three of these monsters to get the item back. Thurgood, Persephone, & Nicolette, a trio of local bootleggers, must now retrieve to project. From a Pacific resort city to an abandoned ghost town to the slaughterhouses of Chicago, they'll have to face down a cult obsessed with success, traitors within the Department of Ethereal sciences, and a violent anti-monster gang. And those are only the human challengers they'll face if they don't want the project to blow up in their faces.
Anyhow, I'll start shopping it around once it's been edited. Hopefully, it'll be coming to bookshelves near you at some point in the future.
For those of you curious about the original steampunk ghost story project that spawned this, you can get a little peek at some of the novel's world HERE.
Monday, December 19, 2016
Toxic
A little while ago, I submitted a story to an anthology called Toxic. They wanted tales about real world poisons and (surprise!) toxic materials.
I wanted to do something a little different than usual. You know those "cozy mystery" books? The ones that usually feature a busybody amateur sleuth going about some quaint township and solving a dastardly murder at the local cookie shop? Other staples of the genre include helpful animal sidekicks, often a big, fluffy cat, and an extra quaint pun in the title that makes you want to vomit knitting yarn and freshly baked cookies. I'm pretty sure that it's legally mandated that all grandmothers have a few cozy mysteries sitting around.
That's where my story "Miss Blinkers Solves the Case" comes in. It starts out as a super cozy mystery. However, some fun facts about strychnine means this journey on the Orient Express derails somewhere in the deep, dark woods south of Ookyspookyville.
It's available for purchase in physical format here. So far, that's the only place and format it seems to be available in.
Here's the official blurb for the book straight from Migla Press:
I wanted to do something a little different than usual. You know those "cozy mystery" books? The ones that usually feature a busybody amateur sleuth going about some quaint township and solving a dastardly murder at the local cookie shop? Other staples of the genre include helpful animal sidekicks, often a big, fluffy cat, and an extra quaint pun in the title that makes you want to vomit knitting yarn and freshly baked cookies. I'm pretty sure that it's legally mandated that all grandmothers have a few cozy mysteries sitting around.
That's where my story "Miss Blinkers Solves the Case" comes in. It starts out as a super cozy mystery. However, some fun facts about strychnine means this journey on the Orient Express derails somewhere in the deep, dark woods south of Ookyspookyville.
It's available for purchase in physical format here. So far, that's the only place and format it seems to be available in.
Here's the official blurb for the book straight from Migla Press:
Beware what you eat, beware what you drink, yes, even what you touch. Danger can lurk where you least expect it. All it takes is one mistake and what awaits is an agonizing death. One sting, one bite from the most innocuous creature and before you know it your breathing becomes shallow, your heart erratic. Your mind clouds, everything becomes feint. Death is the result, you lowered your guard. This is the epitome of these covert substances which exist within the world. Whether in nature, or made by man, toxins exude the mystique of danger, of a silent horror which can infect and destroy from the inside out. However the real question is whats to fear more, the substances themselves, or those willing to use them?
Saturday, December 17, 2016
Private Eyes, Monsters, & the Egregious Misuse of a Steam Shovel
Hey there boils and ghouls,
Guess what? WRONG. Also, wrong. Wrong and kind of weird. Are you even trying?
My novel, SUBSTRATUM, is now out courtesy of the fine people at Grinning Skull Press. It's currently available on the Kindle and Kobo, with hard copies and other formats coming out soon.
This is a special book to me. It's the first novel ever wrote, after cutting my teeth on short stories for a few years. I wrote it in 2013, during my second year of law school, finishing it on December 7th. Three years and a week later, here it is. Getting it to print was a considerably journey.
Here's the official back of the book blurb:
Deep beneath the streets of Detroit, someone — or something — is picking off the miners of the Detroit Salt Combine. The company appears to be more concerned with the protection of their equipment than with the safety of their employees, so the miners take it upon themselves to approach the Attican Detective Agency to find out what's happening to their co-workers. Jasper O'Malley, an agent with a reputation for getting things done (at great cost), is assigned to the case.
Teamed with Sadie Dupree, a geological expert, and Amelia Rio, an ace driver for one of the Organized Crime families, Jasper ventures underground to investigate the fate of the miners. But there's another factor operating within the labyrinth of tunnels, a factor that would kill to keep its illegal operations undiscovered. And still another factor has infiltrated the hired detective's own group. Yes, there's a Judas working with Jasper, a traitor who knows the secret of the mine, and who will stop at nothing to keep the mine's secret. Can Jasper track down whom or what is responsible for the miners' disappearances, or will he and his one true ally suffer the same fate as the unfortunate workers?
Fun fact: A lot of the story takes place in the Detroit salt mines. These are, in fact, a real place. Before the city of Detroit became a massive manufacturing hub in the early 20th century, one of its main industries was salt mining. Massive shafts dropped 1,200 feet below the city's surface. I took some liberties with their layout, but the mines are a fun little piece of lost history and a great setting for monsters to stalk our protagonists. Until recently, you could even take tours of the mines. Check them out.
Guess what? WRONG. Also, wrong. Wrong and kind of weird. Are you even trying?
My novel, SUBSTRATUM, is now out courtesy of the fine people at Grinning Skull Press. It's currently available on the Kindle and Kobo, with hard copies and other formats coming out soon.
![]() |
| With fine cover art from Jeffrey Kosh |
This is a special book to me. It's the first novel ever wrote, after cutting my teeth on short stories for a few years. I wrote it in 2013, during my second year of law school, finishing it on December 7th. Three years and a week later, here it is. Getting it to print was a considerably journey.
Here's the official back of the book blurb:
Deep beneath the streets of Detroit, someone — or something — is picking off the miners of the Detroit Salt Combine. The company appears to be more concerned with the protection of their equipment than with the safety of their employees, so the miners take it upon themselves to approach the Attican Detective Agency to find out what's happening to their co-workers. Jasper O'Malley, an agent with a reputation for getting things done (at great cost), is assigned to the case.
Teamed with Sadie Dupree, a geological expert, and Amelia Rio, an ace driver for one of the Organized Crime families, Jasper ventures underground to investigate the fate of the miners. But there's another factor operating within the labyrinth of tunnels, a factor that would kill to keep its illegal operations undiscovered. And still another factor has infiltrated the hired detective's own group. Yes, there's a Judas working with Jasper, a traitor who knows the secret of the mine, and who will stop at nothing to keep the mine's secret. Can Jasper track down whom or what is responsible for the miners' disappearances, or will he and his one true ally suffer the same fate as the unfortunate workers?
Fun fact: A lot of the story takes place in the Detroit salt mines. These are, in fact, a real place. Before the city of Detroit became a massive manufacturing hub in the early 20th century, one of its main industries was salt mining. Massive shafts dropped 1,200 feet below the city's surface. I took some liberties with their layout, but the mines are a fun little piece of lost history and a great setting for monsters to stalk our protagonists. Until recently, you could even take tours of the mines. Check them out.
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